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* any_ambient_object and any_system_ambient_object scopes now no longer cause false positives in the error log. * Added on_colony_10_year_pulse on_action
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* Added defines SPAWN_SYSTEM_BUFFER_DISTANCE and SPAWN_SYSTEM_ATTEMPTS, in case you want to try funky things with the spawn_system effect. * Added set_origin effect, but note, it'll usually not be useful to use this as effects executed during galaxy generation will not be rerun. *** num_empires, num_advanced_empires, num_fallen_empires, num_marauder_empires, mid_game_year, end_game_year, victory_year, num_guaranteed_colonies, num_gateways, num_wormhole_pairs, num_hyperlanes, habitable_worlds_scale, primitive_worlds_scale, crisis_strength_scale, tech_costs_scale. * added the missing settings to the get_galaxy_setup_value effect. * Added effect set_government_cooldown = integer/default/no. * change_government now has a cooldown = yes/no toggle (default is yes). * Added set_adjective effect for country scope. * Added set_ship_prefix effect for country scope. * Added change_colony_foundation_date = effect. * Added remove_starbase_building and remove_starbase_module effects. * ideal_planet_class trigger now works in pop and species scope, and also accepts a planet scope as the right hand side argument. * It is now possible to use scope variables in the create_message effect. * You can now use localisation commands in building descriptions. * Make sure AI fleets stop when issued orders to merge. * Fixed Fleet AI getting stuck in a regroup loop if some fleets cannot reach the system for regrouping. * Fleet AI should not abort orders for defensive fleets like merging. * AI now builds branch offices where it can rather than trying again and again to go on a world where there's already a branch office. * AI in Mercantile stance is now less likely to close borders. * AI empires with the Void Dwellers origin are now more likely to choose the Voidborne ascension perk. Fear will keep the local systems in line. * AI should now handle Colossi correctly again. * AI now handles FTL inhibitors better, new fleets will now try to assign each fleet to the closest most valuable objective. * AI will now refill starbase modules and buildings if they are destroyed. * Crisis AI will now be more likely to seek honorable alternatives to doomstacks (i.e. They now care if Cohesion and Monthly Cohesion are negative. * The AI is more willing to lower federation centralization if they are the federation president. * Envoys can't be reassigned to the same location. * The Curators' "goodbye" option is now always placed at the bottom of the option list. * Fixed overlapping text in Empire Modifiers tab in some non-english languages. * Fixed some Settings UIs having overrunning text in some non-english languages. * Tick time optimization (more efficient parallelisation (game go vroom vroom)). event and an observer is present at game start * Fixed an OOS when you find a precursor civ. * Added a "hardoos" option that adds extra checksums to make it easier to catch causes for OOS.
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* Disabled AlienFX/LightFX since it has been reported to have issues and might cause a CTD/freeze when starting the game (at 30% loading). * Fix CTD in Colonize window after dismantling shipyard. * Fixed a CTD when planets are removed and have active construction. * Fixed a CTD that might happen when the outliner is updating certain elements when borders are updating. * Fixed a CTD when transferring a save file during hotjoin.
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* Fixed an OOS with Federation Fleet Capacity. * Fixed an OOS with planet modifiers related to species crossbreeding. * Fixed an OOS happening if someone is hotjoining while a country is marked for destruction. * Fixed an OOS related to armies created from Pops. * Optimised the refugees system to perform fewer duplicate checks. (Check dev diary 181 for more information) * Greatly improved startup and load times. * You can now only resettle your primary species away from planets with culture shock. * Terminal Orbit anomaly's reward has been buffed slightly. * Terraforming Candidate is now a bit more common in the early game. * Observation Post Indoctrination events now have a 540 day cooldown before they can fire again. * The Oracle's admin bonus now grants +10% more admin cap instead of just +20. * Gestalt empires can no longer build the Hyperlane Registrar starbase building as they have no use for it. * Added a new experimental DirectX11 support launch command (“-dx11”). precursor ones) will now usually have two hyperlanes instead of one. * Added new Gestalt Governor Leader Traits: Amplifier and Mindfulness - both increase Administrative Capacity in relevant Pop Jobs. * Added three new Civics: Death Cult, Reanimated Armies and Memorialist. * Added a new City Set and room backdrop for Necroids. * Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of spooky scary Jeffoids Necroids. * Added a new Necroid pre-scripted Empire.
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